I'd like to welcome H. Jonas Rhynedahl, author of the excellent The Key to Magic series. Jonas, thanks for answering some questions about your novels and your writing.
First, when
did you start writing? What did you first write?
Like
many I suppose, I started writing fiction when I was young. I'd been
reading F&SF -- Edgar Rice Burroughs, Andre (Alice Mary) Norton,
Heinlein, Laumer -- since I was about seven years old (back then, I
had to get one of my older brothers to snag books from the grown-up
section, since helpful librarian ladies tended to want to steer me
towards the juvenile section). I caught the writing bug at twelve,
learned to type on an old Underwood, and started banging out
unfinished novels and short stories. I've always written only F&SF
and my first finished novel was Orphan, the first in my epic fantasy
series, The Key to Magic.
I
would consider ERB and Alice Mary Norton to be the greatest influence
on my conception of fantasy, and I would consider their prose and
stories as the epitome of "traditional fantasy."
Tell
us about the fantasy
world(s) you make up. What are they like?
Though
I do not shun either of the two, I don't really strive for the
bizarre or unusual in my fantasy settings, finding little worth in
simply being different for the sake of being different My
fantasy worlds are often comfortably familiar, but not (hopefully!)
too recognizable. I've studied and read a lot of history over the
years and tend to rat hole some of the more off kilter facts and
situations. These make excellent seeds for the creation of a world.
I
like adventure when I read fantasy and attempt to inject as much of
it as possible in my own writing.
The
world of The Key to Magic is a combination of several historical eras
with the addition of some literary and anthropological details.
The
world of my humorous fantasy, Potatoes, Come Forth! (which may one
day have a sequel) is a bit less traditional, with a system of magic
existing in a world with steam power, firearms, and embodied natural
forces.
How
do you work out a magic system for your world? Do you prefer a lot of
magic? Light magic? And why?
I
believe a robust system of magic ("A sufficiently advanced
system of magic is indistinguishable from science.") is the
fundamental ingredient of any traditional fantasy universe,
Tolkien-esque or otherwise, I usually spend a lot of time sorting out
how magic works in my world and make copious notes in an attempt to
remain consistent.
I
like magic that has rules, limitations, and drawbacks, but I also
expect my magic wielders to do fantastic and wonderful things. A hero
or heroine must, after all, save the world, or, at least, his or her
small part of it.
What
is the hardest thing about making up a fantasy
world? Why?
For
me, creating a cohesive back story. I find that I have to know --
even if the specific facts never make it onto the page -- why things
are the way they are and how they came to be. If I write something
like, "The great fortress before Korae's horde had never before
fallen in war, but he knew that it would today," I have to
create the three hundred years of history that detail those previous
failed sieges and some of the characters involved.
For
The Key to Magic, I have forty pages of abbreviated historical and
geographical notes and a growing timeline.
Tell
us about your most recent main character. Would we want to share a
meal with them? Why?
Mar,
the main male character of TKtM, is altruistic, heroic, and
determined. He is also customarily disagreeable, frequently
anti-social, and relationship impaired. He started out as your basic
good guy and while I have been tempted to skew his personality with
the insertion of tragic events, I think that would be simply
disingenuous. Mar isn't
perfect, but he is a hero.
What
about the villain of your most recent novel. How did you make them
up? Would we be scared to meet them in a dark alley?
One
luxury of epic fantasy is the freedom to have a plethora of bad
guys. In TKtM, there are a number of competing villains and I
kill them off as the situation permits. Most of my villains are
adaptations or amalgams of historical figures. Very few purely
fictional antagonists can match the unmitigated evil of real people.
I
think it unlikely that you would meet one of my villains in a dark
alley. They tend not to operate solo and it would be more usual
to encounter them as they burned your village and slaughtered the
people as they came out.
What
is your next project?
I
am currently working on the next novel in the TKtM series, Emperor,
with two SF novels, Tunnels and Time Traveler's Currency
Exchange and Pawn, simmering. I have a wisp of an idea for a
humorous novel based in a fantasy world that I created in my short
story "Virtue", but it hasn't reached the planning stage
yet.
Jonas, thank you so much and best of luck with your novels.
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